Xbox CEO Asha Sharma discussed the company’s approach to exclusive content during media interviews on June 6, 2026 [1, 2, 3]. She said Xbox must have exclusive games to build a successful platform while continuing to act as a major global publisher. Sharma said, "Look, we’re the number two publisher in the world and in order to be a great publisher, you must have your games reach large audiences to play. At the same time, we’re increasingly becoming a platform, and in order to become a platform, you must have exclusive content and services" [1].

Under Sharma, Xbox is reconsidering its previous strategy that involved releasing games on multiple platforms to drive sales but limited hardware market share due to lack of exclusives [2]. Xbox confirms that classic exclusive titles like Halo and Fable have expanded to PlayStation 5 outside Sharma’s tenure, marking a strategic shift [1]. Unlike Sony’s PlayStation, Xbox will not make all first-party titles exclusive but will evaluate exclusivity case by case for each game [2, 3]. Sharma said, "我认为我们必须对每一款游戏都进行审慎考量,并借鉴行业内的类似案例,这正是我们目前正在做的事情" (We must carefully consider each game and learn from similar industry cases; that is what we are doing now) [3].

Xbox operates one of the world’s largest video game businesses with 20 franchises generating at least $1 billion in lifetime revenue, including Call of Duty [2]. Sharma emphasized the need to balance publishing strength with platform growth, stating, "要成为一家优秀的发行商,就必须让你的游戏触达广大玩家。同时,我们也在不断向平台化转型,而要成为一个成功的平台,就必须拥有专属的内容和服务。我们正在密切审视这一问题" (To be a great publisher, you need your games to reach wide players, and to become a successful platform, you must have exclusive content and services. We are closely examining this issue) [3].

Sharma’s comments signal that Xbox’s exclusives strategy will remain flexible without full platform lock-in. The company said it continues to make exclusivity decisions on a case-by-case basis [1, 2, 3].