Sony confirmed on Monday its first-party single-player narrative games will remain exclusive to PlayStation consoles, ending the practice of porting these titles to PC [1, 2, 3, 4, 5, 6]. Hermen Hulst, head of PlayStation Studios, told an internal meeting that "公司的叙事型单人游戏今后将保持PlayStation独占" (the company's narrative single-player games will remain PlayStation-exclusive) [1].

The policy affects upcoming and in-development titles including Marvel's Wolverine, Saros, Ghost of Yōtei, The Callisto Protocol, Horizon, God of War remakes, and Death Stranding 2, all of which will no longer have PC versions [1, 2, 4, 5, 6]. However, multiplayer and live-service games such as Lost Ship: Marathon and Marvel's Fighters will continue to launch on PC [1, 2, 4, 5, 6].

A player survey by PushSquare found about 74% of respondents support Sony's return to exclusivity, while 22% prefer ports to continue [2, 5]. Reactions among PC gamers are mixed, with some disappointed by losing access to these titles but acknowledging the PC ecosystem still offers a wide range of games [7, 8].

PC Gamer editor Morgan Park argued the change is not a major loss, noting PlayStation's single-player releases have dwindled. He said PlayStation now releases "two, maybe three non-multiplayer, non-sports games per year," and flagship developer Naughty Dog has not launched a new game in six years [9]. Park added that "the gap between the PS5's utility and its price has grown enormously," referring to continued concerns about the console’s library [9].

Digital Foundry's analysis described Sony's move as a "defensive measure" aimed at countering Microsoft's upcoming hybrid PC-console device, Project Helix, to protect the PlayStation brand and console sales [10].

The shift follows early reports in March 2026 signaling Sony's change in PC port strategy [4]. The internal confirmation from Hulst on May 18 solidified the company's position [1, 4, 5, 6].