Crimson Desert has sold over 4 million copies worldwide about two weeks after its April launch, and South Korean Prime Minister Kim Min-seok praised the game on his personal social media account as a milestone for the country's games industry. [1]
Kim called the title a "new chapter in K-content" and a "crucial turning point" for gaming, saying it can help Korean games expand across platforms including consoles. [1]
He also pointed to the game's use of in-house technology instead of a Western game engine as a source of pride. The game includes South Korean cultural touches such as food and taekwondo. [1]
Pearl Abyss, the game's developer, has already released multiple post-launch patches to improve quality of life and adjust boss difficulty. [1]
South Korean games have been gaining more attention overseas, with titles such as Lies of P and Stellar Blade helping build the profile of domestic triple-A releases. The CEO of Stellar Blade also received a medal of honour from the South Korean government. [1]
The next step is continued support for Crimson Desert through additional patches after launch. [1]