Mass Effect: Andromeda was rushed out before it was fully ready, after BioWare was forced to switch to the Frostbite engine that many developers did not know well, actor Tom Taylorson said. He said the game was “done dirty” because it was pushed out too early and the engine was not suited to its storytelling needs. [1]
Taylorson, who voiced Scott Ryder, said the launch came in a “VERY toxic atmosphere online and elsewhere in the gaming space.” He said the “love of hate” around the game helped seal its fate. [1]
The online reaction hurt the game's reception, and plans for further Andromeda titles were later scrapped after poor reviews and weak sales. Taylorson said that was especially painful because he believed Ryder and the rest of the cast would have had “a good decade” of stories to play with. [1]
The next Mass Effect mainline game has since returned to Unreal Engine, after the series' new project was revealed in late 2020. That shift marked a break from the tooling that shaped Andromeda's troubled development. [1]